Kylo Ren Vol. 1: Clothing modeling - 3D Characters Zbrush

Create your own Kylo Ren Fanart the easy way!

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3D Character Creation in Zbrush Kylo Ren vs King Vol 1: Costume and Helmet Modeling

Organic modeling of 3D characters in Zbrush. Create your own Kylo Ren - Star Wars Fanart simply and with the right anatomy.

Do you like the world of film and video games? And if you are also an artist and want to learn how to make characters for the industry, then this course is for you. Learn how to use simple ways to get them to a professional finish, learn how to extract UV maps and apply noise maps to improve the appearance of your characters.

In this course we will learn how to create costumes and helmets, as in this case, we have chosen the character Kylo Ren from Star Wars, because it fits perfectly with our purpose.
The first thing we are going to do is to know a very useful tool that the Zbrush software provides us with, we talk about the human anatomy bases for the creation of 3D characters (bodies), they are some organic models pre-established by the program, from which we can generate our own characters through modifications, modeling adjustments and details.
For our purposes we will use this human anatomy base, to save us the creation of characters, something that has already been taught in past courses.
If you came to this course directly and still don't know our human anatomy courses, I recommend that you take a look at this excellent series of courses - Gold Pack: Creating 3D Characters with Zbrush (Pt 1 Pt2 and Pt3) - that will teach you how to create 3D characters in Zbrush from zero to 100% with their correct proportions and anatomy.

Without further ado, I invite you to register for this course, which I have developed with great passion and dedication as I am passionate about digital sculpture and a super fan of Star Wars.

Tu instructor

CG Makers EN
CG Makers EN

Hello, my name is Mauricio Garcia, Director of the CG Makers artists collective. My passion is to develop and direct high quality Digital Animation projects and to teach others how to achieve the same or better results. After writing and directing multiple video games, short films and co-producing with Korea, USA, Mexico and Colombia the 1st Latin American 3D and 4D animated feature film "Jungle Shuffle" and working on projects for brands such as Disney, Chevrolet, Suzuki, Nokia, Adobe... and more than 13 years in the industry, I decided to devote myself 100% to teaching others everything I learned, but focused on what I love most, video games! Our students now number more than 10,000 in more than 125 countries. What I'm really looking for is to give you the route and the tools to insert yourself into the global animation industry.

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Preguntas frecuentes

When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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