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Create your own Hulk Vol.3: Texturing

Complete Guide to create your own 3D Hulk Vol.3: Full texturing

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Create your own Hulk Vol.3: Texturing


Hulk Ragnarok Vol. 3: Texturing and Painting ( Shades) - Creation of Muscular 3D Characters in Zbrush


Creation of Muscular 3D characters in Zbrush - Hulk Vol. 3: Texturing and Painting. We will paint the body, hands, feet and head of the Hulk.

When we talk about the creation of characters for movies, we must take into account the look, how these characters look in detail, because although they are inspired by comics -which are usually presented in 2D illustration- and not with much nuance, when moving to a 3D version we have to take into account many more details and even more if it is the creation of realistic 3D characters. For this reason, and in the case of the Hulk creation in Zbrush, we must take special care in its details and nuances, the behaviors of lights and shadows must be reflected in and from the stage of painting and texturing, we must manage to print the character certain nuances and tonalities of the character, which must work well in the scene.

For this and more, in this course of Creation of Hulk characters in Zbrush, we will emphasize on detailing and nuancing these characteristics of the character to highlight them, and what better than to save some details of modeling here in the area of digital painting and textured (nuanced).

For this reason, it is very important this Course creation of muscular 3d characters in Zbrush - Hulk Ragnarok Vol. 3: Texturing and Painting, because I want to teach you the usefulness of this production area, where we save a good job of production, managing to detail and refine more our characters, after the character passes through the area of Texturing and Painting, is when it starts to become realistic and this is something that produces a lot of satisfaction.

What knowledge and tools are required?
In order to view this course it is necessary to have basic knowledge of the program interface, this way you will understand the course information.

In case you don't know the software, I recommend you to see the free course "How to learn Zbrush for Beginners".
Learn the basic functions of Zbrush to start your career as a 3D character creator".

The course is developed in the Zbrush software so it is important that you have the program installed in your computer, on the Pixologic website you will find a free trial version for 45 days (buying it is your choice).

To finish you need a pc good enough to use the program (Generally no pc has problems to run the software...At least not for less complex processes).


Who should take this course?
If you are a beginner in the subject and do not know all the concepts this course will be very useful because you will handle the concepts in a clear and simple way so that you do not have problems.


What will the students achieve or be able to do after taking this course?
We will work on the body, hands, feet and head of the Hulk.
You will understand all the necessary phases to model a 3D character, no matter the complexity of the character, you will understand which are the stages of the sculpture and how to improve your character step by step.

You will also learn a series of tools and techniques to sculpt and most importantly you will know when to use which one.



What are you waiting for? Start working at the level of the professionals in the industry!

This course consists of 31 classes
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We will be uploading courses on different characters from DC comics, Marvel Comics, video games such as League of legends, World of Warcraft, God of War, among others.


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We are CG Makers, we are a collective of independent artists
With the mission of boosting the emerging talent and the enormous potential in the field of Digital Animation, we produce and deliver specialized knowledge of the Entertainment industry (Cinema, Television and Video Games) through high quality videotutorials in digital format, looking for professionals, students and enthusiasts of the Digital Animation industry, improve their knowledge and technical skills for the development of highly complex projects in the sector.


Tu instructor


CG Makers EN
CG Makers EN

Hello, my name is Mauricio Garcia, Director of the CG Makers artists collective. My passion is to develop and direct high quality Digital Animation projects and to teach others how to achieve the same or better results. After writing and directing multiple video games, short films and co-producing with Korea, USA, Mexico and Colombia the 1st Latin American 3D and 4D animated feature film "Jungle Shuffle" and working on projects for brands such as Disney, Chevrolet, Suzuki, Nokia, Adobe... and more than 13 years in the industry, I decided to devote myself 100% to teaching others everything I learned, but focused on what I love most, video games! Our students now number more than 10,000 in more than 125 countries. What I'm really looking for is to give you the route and the tools to insert yourself into the global animation industry.

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When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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